Playing Field Closing Seminar
Netherlands Media Art Institute
Live stream, friday
23 May 10.00-17.00, saturday 24 May 2003, 13.00-17.15 hr
One of the goals of Playing Field is to research
the use of streaming
media for art creation. In the three participating institutions
artists have been working on streaming art projects. The artists show
they are using streaming media in different ways, for different
Arndt Hochstetter The Virtual Office
Arndt Hochstetter (IMG) connected two offices in different
towns via streaming video and audio for some days. The background of this idea is the growing pressure to be flexible at work. Instead of travelling to the clients or business partners we can work together via the internet, even at complicated projects.
Interview with Simon Yuill, Peter Maas and Ricardo Creemers (Netherlands Media Art Institute).
os_anm is a
lo-resolution animation tool. It plays with the ideas of the pixel as a foregrounded pictorial element and the
aesthetics of 'old-time' computing systems.
Yeregui "Inordinate topographies"
(MECAD) is creating a real-scale infinite map on the net surface. On this map users can create their own
spaces in an interactive way.
Peter Mertens "Low Flow"
[High bandwidth movie]
Low Flow (56k) Interview with Peter Mertens, Brecht Debackere, Martin Takken and Robert de Geus
(Netherlands Media Art Institute). Low Flows are abstract streams, dynamically changing moods, influenced by
data found on the internet and variable facts like the weather in Amsterdam.
Marino "In death's dream kingdom"
(MECAD) is working on interactive video for internet. His main
topic is madness and in his videos he shows how human bodies can
state of madness. The question that arises is: What is the main
between a person and a thing.
[new window // click on the questions]
Station Rose (IMG) creates sound and images that are webcasted
performances. They find new aesthetics in streaming, which is rude
rough, pixely and trashy. Streaming as a new form of mistake.
Woolford "Reckless eyes"
for modem users)
Kirk Woolford (Montevideo) uses streaming to make it possible
for players in
a game to look through each others eyes and exchange what one is
a later phase he uses internet to put somebody in between the eyes
players: internet users can influence the game.