LIVE
Playing Field Closing Seminar
Netherlands Media Art Institute
Keizersgracht 264
Amsterdam
Live stream, friday
23 May 10.00-17.00, saturday 24 May 2003, 13.00-17.15 hr
View Player
Interviews
One of the goals of Playing Field is to research
the use of streaming
media for art creation. In the three participating institutions
artists have been working on streaming art projects. The artists show
they are using streaming media in different ways, for different
purposes.
Arndt Hochstetter The Virtual Office
Arndt Hochstetter (IMG) connected two offices in different
towns via streaming video and audio for some days. The background of this idea is the growing pressure to be flexible at work. Instead of travelling to the clients or business partners we can work together via the internet, even at complicated projects.
Slateford os_anm
Interview with Simon Yuill, Peter Maas and Ricardo Creemers (Netherlands Media Art Institute). os_anm is a
lo-resolution animation tool. It plays with the ideas of the pixel as a foregrounded pictorial element and the
aesthetics of 'old-time' computing systems.
Mariela
Yeregui "Inordinate topographies"
Mariela Yeregui
(MECAD) is creating a real-scale infinite map on the net surface. On this map users can create their own
spaces in an interactive way.
Peter Mertens "Low Flow"
[High bandwidth movie]
Low Flow (56k) Interview with Peter Mertens, Brecht Debackere, Martin Takken and Robert de Geus
(Netherlands Media Art Institute). Low Flows are abstract streams, dynamically changing moods, influenced by
data found on the internet and variable facts like the weather in Amsterdam.
Iván
Marino "In death's dream kingdom"
Ivan Marino
(MECAD) is working on interactive video for internet. His main
topic is madness and in his videos he shows how human bodies can
reflect a
state of madness. The question that arises is: What is the main
difference
between a person and a thing.
Station
Rose "Webcasting"
[new window // click on the questions]
Station Rose (IMG) creates sound and images that are webcasted
during live
performances. They find new aesthetics in streaming, which is rude
and
rough, pixely and trashy. Streaming as a new form of mistake.
Kirk
Woolford "Reckless eyes"
(56kb
for modem users)
Kirk Woolford (Montevideo) uses streaming to make it possible
for players in
a game to look through each others eyes and exchange what one is
seeing. In
a later phase he uses internet to put somebody in between the eyes
of the
players: internet users can influence the game.
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